Slot Machine Reward Psychology

  1. Slot Machine Reward Psychology Training
  2. Slot Machine Reward Psychology Programs
  3. Slot Machine Reward Psychology Definition
  4. Slot Machine Reward Psychology Program

By closely monitoring the occurrence of behaviors and the frequency of rewards, Skinner was able to look for patterns. Receiving a reward each time the lever is pressed would be an example of continuous reinforcement. But Skinner also wanted to know how behavior might change if the reward wasn’t always present. This is known as intermittent reinforcement (or partial reinforcement). By tracking the accumulated behavioral responses of animals in his operant boxes over time, Skinner could see how different reward schedules influenced the timing and frequency of behavior. Though each of these approaches could be varied in countless ways, there were 4 general types of schedules that Skinner tested.

Fixed-Ratio (The Vending Machine)

When a person gambles at a slot machine, they’re unaware of when they will win a certain consequential amount of money, how much money and time they will need to spend to achieve that, or even if they will ever win. However, it is probable that they will continue their pursuit with the expectation of winning. In a country like India, where slots aren’t a part of the culture, Coin Master has done the impossible by reaching the #3 top grossing position — and, yes, beating out anything with the words “Teen Patti” in it. Even in countries accustomed to slot machines, Coin Master has been steadily climbing up the ranks. Variable-Ratio (The Slot Machine) A variable-ratio schedule rewards a particular behavior but does so in an unpredictable fashion. The reinforcement may come after the 1st level press or the 15th, and then may follow immediately with the next press or perhaps not follow for another 10 presses.

A fixed-ratio schedule follows a consistent pattern of reinforcing a certain number of behaviors. This may come in the form of rewarding every behavior (1:1) or only rewarding every 5th response (5:1), according to some set rule. Just as nobody continuously feeds coins to a broken vending machine, when the set ratio is violated (like when each level press no longer delivers food), animals quickly learn to reduce their behavior.

Variable-Ratio (The Slot Machine)

A variable-ratio schedule rewards a particular behavior but does so in an unpredictable fashion. The reinforcement may come after the 1st level press or the 15th, and then may follow immediately with the next press or perhaps not follow for another 10 presses. The unpredictable nature of a variable-ratio schedule can lead to a high frequency of behavior, as the animal (or human) may believe that the next press will “be the one” that delivers the reward.

This is the type of reinforcement seen in gambling, as each next play could provide the big payoff. Skinner found that behaviors rewarded with a variable-ratio schedule were most resistant to extinction. To illustrate this, consider a broken vending machine (fixed ratio) versus a broken slot machine (variable-ratio). How long would you keep putting money into a broken vending machine? You’d probably give up after your first or maybe second try didn’t result in a delicious Snickers bar. But now imagine playing a slot machine that is broken and unable to pay out (though everything else appears to be working). You might play 15 times or more before you cease your coin-inserting and button-pressing behavior.

Fixed-Interval (The Paycheck)

In a fixed-interval schedule, reinforcement for a behavior is provided only at fixed time intervals. The reward may be given after 1 minute, every 5 minutes, once an hour, etc. What Skinner found when implementing this schedule was that the frequency of behavior would increase as the time for the reward approached (ensuring that the animal gets the reward), but would then decrease immediately following the reward, as if the animal knew that another reward wouldn’t be arriving any time soon.

This may be of concern for human fixed-interval situations like biweekly or monthly paychecks, as work effort may be reduced immediately after a paycheck has been received (just as most students reduce studying effort in the days immediately following exams, because the next exams aren’t coming for a while).

Variable-Interval (The Pop-Quiz)

In a variable-interval schedule, reinforcement of a behavior is provided at a varying time interval since the last reinforcement. This means a pigeon might be rewarded for pecking after 10 seconds, or it might be rewarded after 1 minute, then after 5 minutes, then 5 seconds and the time interval between reinforcements is always changing. This schedule produces a slow and steady rate of response. The pigeon pecks steadily so it doesn’t miss any opportunities for reinforcement but there’s no need to rush, since that won’t influence the length of delays.

A human comparison might be a class with pop-quizzes for extra credit given at varying and unpredictable times. These would encourage students to study a little each day to always be prepared to earn some points, though they probably wouldn’t cram for hours and hours every night.

Slot machine reward psychology training

Superstitious Minds

Skinner also tried rewarding the animals at random, dropping food into the box at unpredictable times that didn’t correspond to any particular desired behavior. Rather than doing nothing and just waiting for the food to arrive, the animals who were rewarded randomly developed bizarre “superstitious” behaviors.

If the animal was lifting a leg or turning his head in the moment preceding the reward, this behavior would be reinforced, making it more likely to be repeated. If, by chance, this behavior was repeated as the reward was delivered again (randomly), this would further serve to reinforce the behavior. As a result, Skinner found pigeons turning in circles or hopping on one leg, simply as a result of this random reinforcement. From this we may view all sorts of superstitious human behaviors, from rain dances to lucky charms to salt thrown over the shoulder, as the result of chance occurrences of reinforcement.

Looking for more information on learning theory and behaviorism? This post is an excerpt from the learning chapter of Master Introductory Psychology. You can find this chapter in the ebook version of Volume 2 or in the complete print edition.

Learning Objectives

  • Distinguish between reinforcement schedules

Remember, the best way to teach a person or animal a behavior is to use positive reinforcement. For example, Skinner used positive reinforcement to teach rats to press a lever in a Skinner box. At first, the rat might randomly hit the lever while exploring the box, and out would come a pellet of food. After eating the pellet, what do you think the hungry rat did next? It hit the lever again, and received another pellet of food. Each time the rat hit the lever, a pellet of food came out. When an organism receives a reinforcer each time it displays a behavior, it is called continuous reinforcement. This reinforcement schedule is the quickest way to teach someone a behavior, and it is especially effective in training a new behavior. Let’s look back at the dog that was learning to sit earlier in the module. Now, each time he sits, you give him a treat. Timing is important here: you will be most successful if you present the reinforcer immediately after he sits, so that he can make an association between the target behavior (sitting) and the consequence (getting a treat).

Once a behavior is trained, researchers and trainers often turn to another type of reinforcement schedule—partial reinforcement. In partial reinforcement, also referred to as intermittent reinforcement, the person or animal does not get reinforced every time they perform the desired behavior. There are several different types of partial reinforcement schedules (Table 1). These schedules are described as either fixed or variable, and as either interval or ratio. Fixed refers to the number of responses between reinforcements, or the amount of time between reinforcements, which is set and unchanging. Variable refers to the number of responses or amount of time between reinforcements, which varies or changes. Interval means the schedule is based on the time between reinforcements, and ratio means the schedule is based on the number of responses between reinforcements.
Table 1. Reinforcement Schedules
Reinforcement ScheduleDescriptionResultExample
Fixed intervalReinforcement is delivered at predictable time intervals (e.g., after 5, 10, 15, and 20 minutes).Moderate response rate with significant pauses after reinforcementHospital patient uses patient-controlled, doctor-timed pain relief
Variable intervalReinforcement is delivered at unpredictable time intervals (e.g., after 5, 7, 10, and 20 minutes).Moderate yet steady response rateChecking Facebook
Fixed ratioReinforcement is delivered after a predictable number of responses (e.g., after 2, 4, 6, and 8 responses).High response rate with pauses after reinforcementPiecework—factory worker getting paid for every x number of items manufactured
Variable ratioReinforcement is delivered after an unpredictable number of responses (e.g., after 1, 4, 5, and 9 responses).High and steady response rateGambling

Now let’s combine these four terms. A fixed interval reinforcement schedule is when behavior is rewarded after a set amount of time. For example, June undergoes major surgery in a hospital. During recovery, she is expected to experience pain and will require prescription medications for pain relief. June is given an IV drip with a patient-controlled painkiller. Her doctor sets a limit: one dose per hour. June pushes a button when pain becomes difficult, and she receives a dose of medication. Since the reward (pain relief) only occurs on a fixed interval, there is no point in exhibiting the behavior when it will not be rewarded.

With a variable interval reinforcement schedule, the person or animal gets the reinforcement based on varying amounts of time, which are unpredictable. Say that Manuel is the manager at a fast-food restaurant. Every once in a while someone from the quality control division comes to Manuel’s restaurant. If the restaurant is clean and the service is fast, everyone on that shift earns a $20 bonus. Manuel never knows when the quality control person will show up, so he always tries to keep the restaurant clean and ensures that his employees provide prompt and courteous service. His productivity regarding prompt service and keeping a clean restaurant are steady because he wants his crew to earn the bonus.

Slot

With a fixed ratio reinforcement schedule, there are a set number of responses that must occur before the behavior is rewarded. Carla sells glasses at an eyeglass store, and she earns a commission every time she sells a pair of glasses. She always tries to sell people more pairs of glasses, including prescription sunglasses or a backup pair, so she can increase her commission. She does not care if the person really needs the prescription sunglasses, Carla just wants her bonus. The quality of what Carla sells does not matter because her commission is not based on quality; it’s only based on the number of pairs sold. This distinction in the quality of performance can help determine which reinforcement method is most appropriate for a particular situation. Fixed ratios are better suited to optimize the quantity of output, whereas a fixed interval, in which the reward is not quantity based, can lead to a higher quality of output.

In a variable ratio reinforcement schedule, the number of responses needed for a reward varies. This is the most powerful partial reinforcement schedule. An example of the variable ratio reinforcement schedule is gambling. Imagine that Sarah—generally a smart, thrifty woman—visits Las Vegas for the first time. She is not a gambler, but out of curiosity she puts a quarter into the slot machine, and then another, and another. Nothing happens. Two dollars in quarters later, her curiosity is fading, and she is just about to quit. But then, the machine lights up, bells go off, and Sarah gets 50 quarters back. That’s more like it! Sarah gets back to inserting quarters with renewed interest, and a few minutes later she has used up all her gains and is $10 in the hole. Now might be a sensible time to quit. And yet, she keeps putting money into the slot machine because she never knows when the next reinforcement is coming. She keeps thinking that with the next quarter she could win $50, or $100, or even more. Because the reinforcement schedule in most types of gambling has a variable ratio schedule, people keep trying and hoping that the next time they will win big. This is one of the reasons that gambling is so addictive—and so resistant to extinction.

Watch It

Slot machine reward psychology program

Review the schedules of reinforcement in the following video.


In operant conditioning, extinction of a reinforced behavior occurs at some point after reinforcement stops, and the speed at which this happens depends on the reinforcement schedule. In a variable ratio schedule, the point of extinction comes very slowly, as described above. But in the other reinforcement schedules, extinction may come quickly. For example, if June presses the button for the pain relief medication before the allotted time her doctor has approved, no medication is administered. She is on a fixed interval reinforcement schedule (dosed hourly), so extinction occurs quickly when reinforcement doesn’t come at the expected time. Among the reinforcement schedules, variable ratio is the most productive and the most resistant to extinction. Fixed interval is the least productive and the easiest to extinguish (Figure 1).

Connect the Concepts: Gambling and the Brain

Skinner (1953) stated, “If the gambling establishment cannot persuade a patron to turn over money with no return, it may achieve the same effect by returning part of the patron’s money on a variable-ratio schedule” (p. 397).

Figure 2. Some research suggests that pathological gamblers use gambling to compensate for abnormally low levels of the hormone norepinephrine, which is associated with stress and is secreted in moments of arousal and thrill. (credit: Ted Murphy)

Skinner uses gambling as an example of the power and effectiveness of conditioning behavior based on a variable ratio reinforcement schedule. In fact, Skinner was so confident in his knowledge of gambling addiction that he even claimed he could turn a pigeon into a pathological gambler (“Skinner’s Utopia,” 1971). Beyond the power of variable ratio reinforcement, gambling seems to work on the brain in the same way as some addictive drugs. The Illinois Institute for Addiction Recovery (n.d.) reports evidence suggesting that pathological gambling is an addiction similar to a chemical addiction (Figure 2). Specifically, gambling may activate the reward centers of the brain, much like cocaine does. Research has shown that some pathological gamblers have lower levels of the neurotransmitter (brain chemical) known as norepinephrine than do normal gamblers (Roy, et al., 1988). According to a study conducted by Alec Roy and colleagues, norepinephrine is secreted when a person feels stress, arousal, or thrill; pathological gamblers use gambling to increase their levels of this neurotransmitter. Another researcher, neuroscientist Hans Breiter, has done extensive research on gambling and its effects on the brain. Breiter (as cited in Franzen, 2001) reports that “Monetary reward in a gambling-like experiment produces brain activation very similar to that observed in a cocaine addict receiving an infusion of cocaine” (para. 1). Deficiencies in serotonin (another neurotransmitter) might also contribute to compulsive behavior, including a gambling addiction.

It may be that pathological gamblers’ brains are different than those of other people, and perhaps this difference may somehow have led to their gambling addiction, as these studies seem to suggest. However, it is very difficult to ascertain the cause because it is impossible to conduct a true experiment (it would be unethical to try to turn randomly assigned participants into problem gamblers). Therefore, it may be that causation actually moves in the opposite direction—perhaps the act of gambling somehow changes neurotransmitter levels in some gamblers’ brains. It also is possible that some overlooked factor, or confounding variable, played a role in both the gambling addiction and the differences in brain chemistry.

Glossary

continuous reinforcement: rewarding a behavior every time it occurs

Slot Machine Reward Psychology Training

fixed interval reinforcement schedule: behavior is rewarded after a set amount of time

Slot Machine Reward Psychology Programs

fixed ratio reinforcement schedule: set number of responses must occur before a behavior is rewarded
operant conditioning: form of learning in which the stimulus/experience happens after the behavior is demonstrated

Slot Machine Reward Psychology Definition

variable interval reinforcement schedule: behavior is rewarded after unpredictable amounts of time have passed

Slot Machine Reward Psychology Program

variable ratio reinforcement schedule: number of responses differ before a behavior is rewarded